[flashback starts] Screams and the smell of burning thatch jolts Don Diego out of his dreams. His fiancee, María, also sleeping until a second ago, is looking at him in terror. After a second of hesitation Don Diego grabs his trusty sword, María grabs a trinket and they both leave the bedroom. When they reach the stairs they see a disgusting creature with no eyes, a grimlock, bludgeoning Don Diego’s mom and kicking her corpse down the stairs.
Don Quinn, mayor of Bluetrail and a fervid archaeologist, has hired a group of adventurers to protect an expedition to a recently discovered ancient cavern complex. The party is composed of Don Quinn himself, a female dwarf fighter (Morgun), a female elven rogue (Miriel), a male dwarf cleric (Elijah) with his half-elf warlock protégé (Six), a male human sorcerer (Don Diego) with his esquire (Moncho), a barbarian and four porters.
PCs Don Diego del Cordón: human sorcerer. Delusional and very charismatic. His fiancee disappeared years ago during a night raid where everyone else in his village was killed or kidnapped. However he is convinced that María is still alive. The terrible loss awoke in him wild magic which he now uses to soothe the pain in his heart and to find his love. Elijah: male dwarf cleric of Heironeous, god of War.
After crossing the gate our heroes postpone the annoying question of how to kill the demon they are looking for and start exploring the dwarven mines. Hours later they reach a temple of Dumathoin, a dwarven deity. While the sane members of the group wait outside Ada takes hold of the keg of gunpowder and a treasure chest waking up the creature guarding them: a stone golem in the shape of a wagon with brawny limbs and an angry Dumathoin head.
After leaving their wingsuits behind the heroes start skating over the frozen sea towards the cliffs. The young white dragon and her ten wyrmlings are closing in on them. The heroes reach the cliffs and try to find cover between the rocks. Mara-kai starts shooting at the dragons and manages to kill one of the wyrmlings from more than 300 yards away. This unexpected artillerywoman forces the pack of dragons to make a ninety degree turn, break through the ice and disappear into the water.
After recovering from the attack the heroes spend a few days in Nifleheim recovering. Mara-kai takes this chance to study the book of demons she snatched at Olga’s sex dungeon and finds various ways of sending the demon they are looking for back to Hell. Gudmundur also reveals that the Palace of the Thousand Stories that the heroes are heading towards was built by earth genies and is supposed to exist in the Elemental Plane of Earth, not in the material plane.
The session starts with a flash-back where Cairn, a tiefling warrior, and Albrecht are trying to capture the leader of a cult. At some point Cairn gets surrounded by enemies and Albrecht saves his life. Back to the present Abh, Zabha’s subordinate, offers the group who just came back from Arren’s adventurer’s death trap to bring Albrecht back alive in exchange of them killing the demon in the Ice Kingdoms. He gives the group one day to decide.
The heroes continue through the aqueduct until they reach the tall rock structure at the end. A middle-aged ghoul with a wooden leg chewing a humanoid bone welcomes them. The undead lisper called Corpzgrinder informs them that they are about to enter Arren’s Zoo and that he is the zookeeper. During the conversation Fenna casually mentions that they just killed the black dragon that roamed the valley and the suddenly cheerful ghoul suggests them to, once inside the zoo, look for the hidden exit on the bottom floor, not the official one on the top floor.
While the rest of the group is trying to find an alternative escape route Ada decides to expand her flower collection with roses from the nearby garden. However an instant after touching the bushes she falls flat on her face. Albrecht and Fenna come to her rescue but a black shadow dragon springs out of the rooftop, opens its mouth and nearly kills the three of them with its necrotic breath.
The assassin that the group just captured magically remembers that Fenna is his friend. He reveals that Zabha, the machiavellian rakshasha demon behind most of the heroes’ troubles, ordered him and his now dead friends to kill them because they were starting to become really annoying. The next day the group splits. Albrecht spends some quality time with his father who still sees him as barely more than a sentient mass of muscle.